QUOTE:
"If you don't accept technology you better go to another place
because no place here is safe...Nobody wants to paint rotten
oranges anymore." -- Robert Rauschenberg, 1967
I. Announcements
- Mendi Obadike talk Thursday 4-6pm VAF
- Powering Up/Down this weekend (go over schedule)
II. Assignment One best of
Comments:
Approximate art form (variables)
Different browsers
Connection speeds
Operating systems
Viewing/listening environments
Monitor color balance
When using web as medium need to consider
III. What is Art?
(from variation of assignment results)
debate ongoing dynamic
some ideas:
-elevation of senses
-magic/wonder/indescribable
-connection between sensuous and rational (mediary)
-illusion which makes life possible
-reflection of life - conscience/human condition
-expression/manifestation of human spirit
- gift of symbolic importance not directly related to the fulfillment
of physical needs
Artist role as visionary ** Neuromancer pg.5 (1984) SNOWCRASH (1992)
Why do artists create art? Express something that cannot be expressed
in another way
Artistic process - engaged with reading, logic, science, history, psychology,
etc.
IV. artist as engineer
all art has always involved technology (manipulation of reality)
science = understanding of reality/technology=manipulation of
it
stonehenge
pigments in painting (frescoes ushered in new type of painting)
writing (alphabet)
ceramics (firing kilns, glazing)
film & photography (processing, printing)
even drawing (perspective, cartesian coordinates
Current environment Increase in importance & ubiquity of technology: now artists are increasingly asking to be hybrid of the two
TOOLS ARE POWERFUL SHAPERS OF PRODUCT OR RESULT
*WHAT BIASES DO COMPUTERS CARRY - How has that shaped idea of art made with these technologies??
COMPUTER SOFTWARE STRUCTURES SEEING, INTERACTION
Programming
proceduralist, indirect manipulation, algorithmic, command and
control structure
need to tell computer *everything* - can't assume anything
SHAMPOO EXAMPLE (wet hair, lather, rinse, repeat) - doesn't know
when to stop
CODE EXAMPLE = go to get cup of coffee
routines (stand, walk to door, open door, etc), subroutines
(describe standing, describe walking, describe monetary exchange) subsubroutines
(breath, pump blood, etc.)
high-level programming has set of assumptions organized in libraries
- tells how to handle base operations
WE HAVE WITNESSED/ARE WITNESSING THE SHIFT FROM ANALOG TO DIGITAL
Analog vs. digital (analog = analogous to nature - continuous stream)
what makes something digital?
0s & 1s - binary system
separation of content and context (universal machine) - SOFTWARE/HARDWARE
allows for extreme speed
instant random access
non-destructive
exact copies (no generation loss)
implications of separating content from context (N. Katherine Hayles)
Cybernetics Symposia in 1950s documented in "How we Became Posthuman"
EARLY ARTWORK!!!
done by mathematicians & scientists able to see potential
of machines/programs for graphics & creativity
Visual artists slow to accept & embrace computers
musicians & poets first
why? perhaps because there was no "need" for what computers offered
(as in business & science)
computers in sterile environments (not inspiring)
protected by labyrinthian bureaucracies - admittance daunting
negative response to computers/machines ordering existence (freedom
vs. procedure)
some saw potential for artistic applications huge (design, architecture,
direct computer output, expansion of creative process)
much of it transformation of image using mathematical functions
math functions most frequently used:
1) randomness (programming unpredictable response w/in established
parameters)
2) iteration (the repetition of an operation with slight changes
at each repeated act)
3) interpolation (transformation of one linear image into another through
the calculation of a variable number of new values - between two existing
values)
BREAK
ART & COMPUTER HISTORY - develops alongside technological developments
1) BEN LAPOSKY
first acknowledged graphic images generated by electronic machine
(1950)
analog device - manipulated electronic beams across flourescent
face of oscilloscope (cathode ray tube)
1957 - first scanner - image processing - U.S. Bureau of Standards
1959 - first digital plotter (early printer) - CalComp
1960 - Computer graphics = term coined by William A. Fetter -
researcher with Boeing
catch-all term - designing cockpits
2) 1962 - Ivan Sutherland - SKETCHPAD - system for interactive computer
graphics
(show video 51:15)
major breakthrough for scientists and artists
draws directly on cathode ray-tube with a light pen
early precursor of Wacom tablet)
basic manipulations possible
had basic storage capability
1965 - First exhibition of computer-generated art
at Technische Hochschule in Stuttgart, W.Germany
organized by mathematicians - Michael Noll, George Nees, Frieder
Nake
3) George Nees - Computer Sculpture 1969
cut out of aluminum by a computer - controlled milling machine following
instructions of program by Nees
4) Frieder Nake - Rectangular Hatchings 1965
set up program which makes possible entire set of drawings/ small variations
(iteration!)
1965 - also first exhibition of digital graphics in U.S. at Howard
Wise gallery
not well-received reviews say "cold & soulless"
Work taking place in corporate R&D areas
BELL LABS
5) Michael Noll & Bela Julesz - early work, no color capabilities,
composed of linear elements
DO WITH STUDENTS! (first Mondrian & second is computer)
MONDRIAN TEST - DV p.25
say results
randomness!
ARTISTRY IS IN PROGRAM - programmed vertical end points - horizontal
were random
randomness as seen as human trait... (precursor to current software
art movement)
6) CHARLES CSURI
one of few people in computer graphics with traditional arts
bg
process: draw image - scanned - converted
coordinates reassigned to outlines using mathematical functions
to make new form
Sine-Curve Man 1966
Birds on a hat
IMAGE AS INFORMATION - AS A DYNAMIC SYSTEM (interpolation)
7) Leon Harman & Kenneth Knowlton 1966
STUDIES IN PERCEPTION I: Nude
STUDIES IN PERCEPTION I: telephone
read from CS on Process - p.86
PAGE 20 - COMP & ART
8) Make Own tools
Manfred Mohr - fixed system cubes
P-300B
P-304B
"high-speed visual thinking"
first one-man exhibition of computer art organized by a museum - 1971
Musee d'Art Moderne de la Ville de Paris
computer & plotter part of exhibition - visitors watch process
ARTISTS also using computer as formal or symbolic element in work
9) Edward Keinholz 1965 "The Friendly Gray computer, Star gauge
model #54
DV. description p.30 also**p.37 quote
10) Lowel Nesbitt - IBM #729 1965
IBM 1440 1965
IBM 1965
powerful structural forms
COLLABORATIONS - TEAMS - artists and corporate/engineering partners
Artist Jean Tinguely
1967 - THE MACHINE AS SEEN AT THE END OF THE MECHANICAL AGE
Billy Kluver - physicist in Laser research - BELL LABS- drawing
sculptures, machine which destroyed itself
Kluver just passed away Jan 11th
Extremely important figure
IDEA of "interactivitity"
11) Robert Rauschenberg "Dry Cell"
interaction based on voice - assemblage with circuit board
CONTINUED COLLABORATION WITH BILLY KLUVER
EAT - Experiments in art & Technology
seek to unite artists & engineers 1966 begun
NINE EVENINGS: Theater & Engineering
at 69th regiment armory in NYC - 40 engineers collaborate with 10 artists
Lucinda Childs, Rauschenberg, Alex Hays & Deborah Hayes,
Yvonne Rainer, Steve Paxton, David Tudor, Robert Whitman, John Cage, Oyving
Fahlstrom
After - newsletter, open houses for meeting, educational programs, sponsored
other shows
at one time 400 members
assumption/hopefulness = Democracy in Technology
1967 - 1971 Art & Technology Program at LACMA
artist residencies - paired with corporations - 76 participating
artists
Maurice Tuchman - intention "to bring together the incredible
resources and advanced technology of industry with the equally incredible
imagination and talent of the best artists at work today"
FAILURE - Corporations fundamentally disinterested
thought artists were dis-shevilled, unkempt, too ambitious, not
organized enough
ideas were outside of scope of technologies
Artists also stepped out in protest - when being paired with
corporations involved in military and nuclear technologies, for instance
1967 Institutional Programs begun: MIT Center for advanced Visual study founded by Gyorgy Kepes
12) Computer technique group - Japan
visionary group of engineers, architectural and product designers
appreciated early importance of role of computer in art
series of graphic images
RUNNING COLA IS AFRICA 1968
"deformations" early morph ( interpolation!)
"Artist's work consists large in envisaging possibilities rather than
producing individual works. Program is the work of art - not the result"
ARTIST CREATES SYSTEM ***
COMPUTER ANIMATION
First - done by scientists in 1963 "Simulation of a two-gyro Gravity- gradient attitude control System" movement of a satellite as a simplified form
ARTISTS
- John Whitney, Sr. (show video 1:48:00)
"permutations" 1967 - with IBM
made with John Citron - physicist & scientist at IBM
- Kenneth Knowlton (engineer at BELL LABS) & Stan van der
Beek (experimental animator)
BEFLIX system (Bell Flicks) - first attempt to make a general
language for computer animation
motivation - cut costs
"Poem Fields"
ADDITIONAL SHOWS
1968 - Cybernetic Serendipity: The Computer and the Arts at ICA in
London - Jasia Reichardt, curator
-show creative forms engendered by technology
-show back & forth between artists and scientists
"Cybernetic serendipity deals with possibilities rather than achievements"
Read p.5 - Catalogue
still mostly engineers making art
1970 - "Software, Information Technology: It's New Meanings for Art"
show at Jewish Museum
extremely ambitious - organized by Jack Burnham
Software's technological ambitions were matched by Burnham's conceptually
sophisticated vision, which drew parallels between the ephemeral programs
and protocols of computer software and the increasingly "dematerialized"
forms of experimental art, which were interpreted, metaphorically, as functioning
like information processing systems.
plagued by malfunctioning equipment
served to further alienate artists
works:
Haacke Visitor's profile - DV p.42
The artist's business requires his involvement with practically everything
... It would be bypassing the issue to say that the artist's business is
how to work with this and that material ... and that the rest should be
left to other professions ... The total scope of information he receives
everyday is of concern. An artist is not an isolated system ... he has
to continuously interact with the world around him...40
didn't work finally - Haacke discouraged from ever using computers again
13) Nicholas Negroponte with Architecture Machine group at MIT
"SEEK" 1969-70
plexiglass enclosed computer-controlled architectural environment
inhabited by Gerbils
exhibition critically bombed
"Artists who become seriousaly engaged in technological processes might
remember what happened to four charming gerbils..." Thomas Hess
14) Miriam Schapiro 1971
"Keyhole"
"Iris"
computer played role in painting - draws variations on a simple
design - choose one or composited several, as basis for large painting.
(precursor of projects being done today between not just computing
& painting, but sculptural forms, 3D printers & rapid prototyping.