Play Lesser CD
announcements:
report on teknika radica
Alexei Shulgin lecture tomorrow
Videoslab (tonight after class in porter pub)
VA87 one credit course Wed 10-noon in my studio
Webboard comments
VIRTUAL ENVIRONMENTS/ REAL Environments
Intro:
Displacement of body/mind/spirit through technology
I. textual displacement - literature
serial novels - identification with characters - projection out of
body
II. telecommunications
early 1900's
radio & TV - creation of "Virtual Space" through Fireside chat
(Roosevelt)
you joined him in space as a listener
new way of experiencing physical body/identity
objects (decoder rings) moved out of "virtual" place into real world
III. Information technologies
textual interfaces on computer network
Bulletin Board services - "community"
IV. Virtual Reality/Cyberspace (overlap with all 3)
moving away from physical shared space - implications for public space
JARON LANIER - VR pioneer/theorist
JPL Research
Conception of VR now
-data glove -patented by JPL
- head-mounted display (stereoscopic image/headphones - audio important)
- position tracker
glove (or suit) tracks motion in space/maps that into virtual terrain
term "VIRTUAL" as understood now, first came into use by IBM in 1960's
"non-physical link between process and machines"
VIRTUAL - definition = practically or in effect, but not in actual fact
eye is not just looking - eye is moving, perception is ACTIVE not PASSIVE
INTERFACES:
Hardware/software (graphical user interface)
other types of interfaces (besides just visual)
How do we communicate with the machine & vice versa (input/ouput)
- mouse/keyboard
- light sensors
- tactile - feedback in gloves
- smell - difficult, and not alot of application use, hard to "clear
palette"
- taste - too messy (put ball in mouth, unsanitary)
- bio sensors
VR/Industry use
- ARCHITECTURE previews - client can see beforehand
- TRAINING - flight simluations - first flight is first real flight
- simulation can simulate dangerous accidents/situations - thought of as
better training than real world flight training
- MEDECINE - surgery (training & actual)
LANIER's vision
"post-symbolic communication" physical world difficult to change -
communicate with one another's our imaginations beyond just words
"shared, lucid dreaming"
AUDIO is crucial to illusion - people that watched video games with
higher quality audio thought that the visuals were higher quality &
vice versa
- crucial to sense of involvement
SENSORY COMBINATORICS - design place for all senses - presents new challenges to artists/designers of systems & experiences
PIONEERS OF VR
Morton L. Heilig
The Cinema of the Future - article written in 1955
filling 100% of visual frame
outlines this...waits for others to take up challenge
***show site
nothing happens - he decides to make
SENSORAMA - 1956 - immersive cinema experience
-3D film technology
--electric motors
--music & sounds
--aromas!
--wind
--seat vibrations/tilting
FAILED - no market in entertainment//made a few for arcades
Disney themepark rides now - are direct antecedents (Honey, I Shrunk
the Audience)
began as prototype
old motorcycle seat
Had to design & make every component - including 3D portable film
camera
5 films
then installed as coin-operated - 1962 at 52nd & broadway
IVAN SUTHERLAND (inventor of Sketchpad)
developed first fully functional portable head-mounted display - helmet
- see algorithms & mathematical functions & interact with them
MYRON KRUEGER - late 1960's
conceived of "VideoPlace"
coined term "Artificial Reality" precursor to Virtual Reality
***show site
"true computer art form"
completely free interface - unencumbered - motion crucial - keyboard
sux
trained as composer
concerned that technology was evolving, but not physical bodies along
with it - start with body - ask what do bodies do well, what do people
like to do? adapt interface to that
instrument space instead of body
Camera recorded person, rerecorded another person in a space &
composited them in screen environment
1973 realized - continued to develop
museum exhibition/display
50 different programs
dance, play ball, draw, interact with scale - new type of play
found out: image of themselves has integrity - is extension of self
if someone touches image - it is "felt"
How does illusion retain traces of physical
NEW KINDS OF INTERACTION/INTIMACY
ELECTRONIC CAFE INTERNATIONAL - Kit Galloway/Sherrie Rabinowitz
LA - Santa Monica
1980's - connect poets & musicians & artists internationally
collaboration
1990's ARTISTS USE
THREE EXCERPTS - introduce
Notice different interfaces
Jeffrey Shaw - Legible Cities
Sheldon Brown - Mi Casa es Su Casa - SD Children's Museum
Char Davies - Osmose
BREAK
FINAL HALF OF CLASS:
Other ideas about Virtual Environments
RTMark (market and legal system as virtual spaces)
MAUVE DESERT/interactive cinema (story as a virtual space)
Chinatown DVD artistic interpretation of real environment
Assignment #2 Virtual Environments